YEAR

YEAR

YEAR

2025

2025

2025

FEATURED

FEATURED

FEATURED

Berlin Design Week 2025

Berlin Design Week 2025

Berlin Design Week 2025

SUPERVISING TEACHERS

SUPERVISING TEACHERS

SUPERVISING TEACHERS

Prof. Henrik Rieß

Prof. Henrik Rieß

Prof. Henrik Rieß

Prof. Alexander Tibus

Prof. Alexander Tibus

Prof. Alexander Tibus

Felix Müller

Felix Müller

Felix Müller

Barbora Demovič

Barbora Demovič

Barbora Demovič

Robin Woern

Robin Woern

Robin Woern

SCOPE

SCOPE

SCOPE

3D Modeling

3D Modeling

3D Modeling

Interactive Poster Design

Interactive Poster Design

Interactive Poster Design

Editorial Design

Editorial Design

Editorial Design

Brand Identity

Brand Identity

Brand Identity

CREDITS

CREDITS

CREDITS

Sara Sóley Ómarsdóttir

Sara Sóley Ómarsdóttir

Sara Sóley Ómarsdóttir

Laura Smektalska

Laura Smektalska

Laura Smektalska

Sofia del Mar Redondo Stoler

Sofia del Mar Redondo Stoler

Sofia del Mar Redondo Stoler

CELLFISH is a VR installation simulating the conditions of genetically modified salmon farming, designed to raise awareness around the environmental and ethical implications of industrial aquaculture.
CELLFISH is a VR installation simulating the conditions of genetically modified salmon farming, designed to raise awareness around the environmental and ethical implications of industrial aquaculture.
CELLFISH is a VR installation simulating the conditions of genetically modified salmon farming, designed to raise awareness around the environmental and ethical implications of industrial aquaculture.
As part of a collaborative team, I contributed to the development of the visual identity and immersive experience, designing and rigging 3D assets, drawing custom textures, and supporting interactive and spatial outputs to create a cohesive, narrative-driven system across VR, motion, and print.
As part of a collaborative team, I contributed to the development of the visual identity and immersive experience, designing and rigging 3D assets, drawing custom textures, and supporting interactive and spatial outputs to create a cohesive, narrative-driven system across VR, motion, and print.
As part of a collaborative team, I contributed to the development of the visual identity and immersive experience, designing and rigging 3D assets, drawing custom textures, and supporting interactive and spatial outputs to create a cohesive, narrative-driven system across VR, motion, and print.

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© 2026 Laman Gasimova

LET'S

seriously, what are you waiting for?

© 2026 Laman Gasimova

LET'S

seriously, what are you waiting for?

© 2026 Laman Gasimova

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