





YEAR
YEAR
YEAR
2025
2025
2025
FEATURED
FEATURED
FEATURED
Berlin Design Week 2025
Berlin Design Week 2025
Berlin Design Week 2025
SUPERVISING TEACHERS
SUPERVISING TEACHERS
SUPERVISING TEACHERS
Prof. Henrik Rieß
Prof. Henrik Rieß
Prof. Henrik Rieß
Prof. Alexander Tibus
Prof. Alexander Tibus
Prof. Alexander Tibus
Felix Müller
Felix Müller
Felix Müller
Barbora Demovič
Barbora Demovič
Barbora Demovič
Robin Woern
Robin Woern
Robin Woern
SCOPE
SCOPE
SCOPE
3D Modeling
3D Modeling
3D Modeling
Interactive Poster Design
Interactive Poster Design
Interactive Poster Design
Editorial Design
Editorial Design
Editorial Design
Brand Identity
Brand Identity
Brand Identity
CREDITS
CREDITS
CREDITS
Sara Sóley Ómarsdóttir
Sara Sóley Ómarsdóttir
Sara Sóley Ómarsdóttir
Laura Smektalska
Laura Smektalska
Laura Smektalska
Sofia del Mar Redondo Stoler
Sofia del Mar Redondo Stoler
Sofia del Mar Redondo Stoler
CELLFISH is a VR installation simulating the conditions of genetically modified salmon farming, designed to raise awareness around the environmental and ethical implications of industrial aquaculture.
CELLFISH is a VR installation simulating the conditions of genetically modified salmon farming, designed to raise awareness around the environmental and ethical implications of industrial aquaculture.
CELLFISH is a VR installation simulating the conditions of genetically modified salmon farming, designed to raise awareness around the environmental and ethical implications of industrial aquaculture.
As part of a collaborative team, I contributed to the development of the visual identity and immersive experience, designing and rigging 3D assets, drawing custom textures, and supporting interactive and spatial outputs to create a cohesive, narrative-driven system across VR, motion, and print.
As part of a collaborative team, I contributed to the development of the visual identity and immersive experience, designing and rigging 3D assets, drawing custom textures, and supporting interactive and spatial outputs to create a cohesive, narrative-driven system across VR, motion, and print.
As part of a collaborative team, I contributed to the development of the visual identity and immersive experience, designing and rigging 3D assets, drawing custom textures, and supporting interactive and spatial outputs to create a cohesive, narrative-driven system across VR, motion, and print.
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CONTINUE EXPLORING
CONTINUE EXPLORING
CONTINUE EXPLORING
MY LATEST PROJECTS
MY LATEST PROJECTS
MY LATEST PROJECTS
SEE ALL WORK

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Crafting a Bold, Sensory-Driven Identity for Open-Fire Dining
DON FUEGO
DON FUEGO

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Designing a Dynamic Editorial System for a Narrative-Driven Publication